You cannot stop AMD from writing this file without breaking driver functionality. However, if you simply hate seeing it, you have two options:
The file unfixed-info.bin may be small, but it is the master key to the entire dynamic side of an Amiibo's data. For anyone looking to truly understand how Amiibo homebrew works, appreciating the difference between the static (locked) and dynamic (unfixed) data and the specific keys required for each is essential. Alongside locked-secret.bin , this file is the unsung hero of the Amiibo modding community, working silently in the background to make every cloned, edited, or custom Amiibo possible.
In the context of creating custom clones, is a critical decryption "key" file required by software like TagMo or AmiiBoss to process Amiibo data. What is unfixed-info.bin?
unfixed-info.bin contains proprietary code copyrighted by Nintendo. Distributing or downloading this file constitutes copyright infringement.
Individual Amiibo .BIN Dump (540 Bytes) ├── Factory-Locked Sectors ──────> Decrypted via locked-secret.bin (80 Bytes) └── Modifiable Game Save Data ───> Decrypted via unfixed-info.bin (80 Bytes)
The term "unfixed" is engineering jargon, not a value judgment. It means: "Information that was detected during pre-installation checks but could not be automatically rectified without overwriting user preferences or risking instability."
unfixed-info.bin is a critical decryption key used primarily in Amiibo cloning and backup software like for Android or What is it used for?
This includes dynamic, rewritable game properties like character nicknames, training levels, stat adjustments, cosmetic items, and game-specific progress (such as Super Smash Bros. spirit training or The Legend of Zelda companion data).
The internal data modified by games (e.g., training a Super Smash Bros. Figure Player). The Locked Data Region
In practice, these tools cannot decrypt or manipulate raw Amiibo data dumps (BIN files) without the master keys. The user must first load unfixed-info.bin and locked-secret.bin into the application. This process provides the tools with the fundamental keys to properly interpret any raw.bin dump taken from a physical figure.
Note: The <ID0> and <ID1> folders are randomized 32-character strings unique to your specific 3DS system and SD card.
Sharing or hosting the unfixed-info.bin file on public repositories (like GitHub) or commercial websites violates copyright laws. Software developers usually exclude the keys from their repositories, requiring users to source them independently.
You cannot stop AMD from writing this file without breaking driver functionality. However, if you simply hate seeing it, you have two options:
The file unfixed-info.bin may be small, but it is the master key to the entire dynamic side of an Amiibo's data. For anyone looking to truly understand how Amiibo homebrew works, appreciating the difference between the static (locked) and dynamic (unfixed) data and the specific keys required for each is essential. Alongside locked-secret.bin , this file is the unsung hero of the Amiibo modding community, working silently in the background to make every cloned, edited, or custom Amiibo possible.
In the context of creating custom clones, is a critical decryption "key" file required by software like TagMo or AmiiBoss to process Amiibo data. What is unfixed-info.bin?
unfixed-info.bin contains proprietary code copyrighted by Nintendo. Distributing or downloading this file constitutes copyright infringement.
Individual Amiibo .BIN Dump (540 Bytes) ├── Factory-Locked Sectors ──────> Decrypted via locked-secret.bin (80 Bytes) └── Modifiable Game Save Data ───> Decrypted via unfixed-info.bin (80 Bytes)
The term "unfixed" is engineering jargon, not a value judgment. It means: "Information that was detected during pre-installation checks but could not be automatically rectified without overwriting user preferences or risking instability."
unfixed-info.bin is a critical decryption key used primarily in Amiibo cloning and backup software like for Android or What is it used for?
This includes dynamic, rewritable game properties like character nicknames, training levels, stat adjustments, cosmetic items, and game-specific progress (such as Super Smash Bros. spirit training or The Legend of Zelda companion data).
The internal data modified by games (e.g., training a Super Smash Bros. Figure Player). The Locked Data Region
In practice, these tools cannot decrypt or manipulate raw Amiibo data dumps (BIN files) without the master keys. The user must first load unfixed-info.bin and locked-secret.bin into the application. This process provides the tools with the fundamental keys to properly interpret any raw.bin dump taken from a physical figure.
Note: The <ID0> and <ID1> folders are randomized 32-character strings unique to your specific 3DS system and SD card.
Sharing or hosting the unfixed-info.bin file on public repositories (like GitHub) or commercial websites violates copyright laws. Software developers usually exclude the keys from their repositories, requiring users to source them independently.



