Steamapi Writeminidump
: Information identifying the game build and Steam client version.
// Call WriteMiniDump bool success = steamUtils->WriteMiniDump( 1234, // process ID 5678, // thread ID "C:\\path\\to\\mini_dump.dmp" // file path );
// Add contextual information for debugging char szComment[512]; snprintf(szComment, sizeof(szComment), "Exception: 0x%X, Level: %s, PlayTime: %d seconds", nExceptionCode, GetCurrentLevelName(), // Your custom function GetPlayTimeSeconds() // Your custom function ); SteamAPI WriteMiniDump
To use SteamAPI_WriteMiniDump , you need:
Configure your engine initialization phase to intercept system errors via _set_se_translator before calling core functions. : Information identifying the game build and Steam
The response should be formal yet accessible, suitable for developers seeking to implement or understand this Steamworks feature. I will cite the relevant sources from the Steamworks documentation and related GitHub issues.
To make the report even more helpful, you decide to use a companion tool: SteamAPI_SetMiniDumpComment . I will cite the relevant sources from the
While you could use Windows API functions like MiniDumpWriteDump directly, using SteamAPI_WriteMiniDump ensures the dump is generated reliably within the context of the Steam overlay and environment. Why Use SteamAPI_WriteMiniDump?