Fix [2021] — Rtgi 01702 Release
RESHADE_DEPTH_IS_REVERSED between 0 and 1 until the preview looks correct. 4. Clear the Shader Cache
Mastering ReShade RTGI: Ultimate Depth Buffer Guide and Version Stability Fixes
Through extensive debugging and community analysis, six primary causes have been identified for this error:
ReShade RTGI | Ray Traced Global Illumination - marty's mods rtgi 01702 release fix
DLSS, FSR, and XeSS alter render resolutions dynamically. If you use them, you must ensure your ReShade installation is configured to scale its depth assessment to match the lower internal render resolution rather than the final output display window. 4. Establishing the Correct Shader Loading Order
Long-running background workers (e.g., message queue listeners, scheduled jobs) may hold handles to old binaries. The RTGI release fix checks process affinity; any process older than the release timestamp will cause a conflict.
Happy rendering, — The RTGI Team
: Access the updated .fx and .fxh files through the official Marty's Mods Patreon or authorized distributor.
The RTGI system maintains a checksum of expected runtime state. If a hotfix was applied manually to production (bypassing the release pipeline), the checksum diverges from the release manifest, triggering the error.
Loading your shaders in the wrong order can cause severe graphic glitches, like having your ray-traced shadows accidentally project on top of your game's user interface (UI) text and inventory menus. RESHADE_DEPTH_IS_REVERSED between 0 and 1 until the preview
Click Edit Global Preprocessor Definitions in the ReShade UI. Change RESHADE_DEPTH_INPUT_IS_REVERSED from 0 to 1 (or vice-versa). This is the most common fix for flat, non-reactive RTGI shading. Step 3: Configure the Add-ons Menu
RTGI 0.17.0.2 is computationally heavy. To reclaim performance, lower your to 6 , reduce the Ray Amount to 3 , and activate the internal Denoising Filter . Alternatively, run your game at a lower baseline resolution and upscale using lossy filters. Where can I get legal updates for this shader?