You are a Blob . You have one slot: "Cytoplasm." You cannot hold weapons. Turn 5: You find a wounded Bat . You kill it. Evolution prompt appears: "Absorb Echolocation? (Replaces Sight with Sonar)" You say yes. You are now blind to color but see through walls. Turn 20: A Troll smashes you. You survive with 2 HP. You flee into a water tile. The troll follows but cannot swim. You kill it via drowning. Evolution prompt: "Absorb Regeneration? (Requires removing Echolocation)" This is the new v16e trade-off system. You cannot have both. You drop sonar for regen. Turn 100: You are a Troll-Blob . You now have 3 slots: Regeneration, Thick Skin, Acid Spit. You are strong, but you missed the secret "Cave Fisher" evolution on floor 2. Why? Because v16e adds timed mutations. You only had 50 turns to absorb the Fisher’s web gland. You failed. Result: Death by Spider Queen on floor 8. “You evolved poorly.”
: Addressed several long-standing bugs, including a critical fix for "Out of Memory" issues that previously occurred in open-world locations Performance roguelike evolution v16e by oni
The primary hub for the latest builds and development news is Oni's Patreon Community: You can find discussion and fan-made content on the Rogue-Like Reddit or through the GitHub Expanded Mod page Content Warning: You are a Blob
Understand the game's controls, mechanics, and UI. It might seem daunting at first, but once you get the hang of it, you'll be exploring like a pro. You kill it
Players control a custom mutant protagonist who transfers to the Xavier Institute. The defining narrative hook is that the protagonist possesses a unique immunity to mutant powers, allowing direct physical interaction with individuals whose abilities are normally dangerous or isolating—most notably Rogue. The Evolution of the Game Engine
If you’re jumping into v16e for the first time, keep these tips in mind:
: Adds diverse archetypes to choose from, significantly altering gameplay styles and strategy. Persistent Progression