Reshade Rtgi - 0.36.1 [work]

: Approximates secondary and tertiary light bounces with less performance loss.

The 0.36.1 iteration focuses heavily on stabilizing performance and eliminating common graphical artifacts associated with screen-space tracing. Improved Temporal Filtering

Reshade RTGI 0.36.1 (Ray Traced Global Illumination) is a highly sought-after shader developed by Pascal Gilcher (Marty McFly). It brings real-time ray-traced lighting, shadows, and reflections to almost any DX9, DX11, DX12, or Vulkan title, drastically improving visual fidelity without requiring native engine support. Key Features of RTGI 0.36.1 Next-Gen Lighting

Because RTGI is a premium shader, the official files are typically accessed through Marty McFly’s Patreon. Reshade Rtgi 0.36.1

Its efficacy relies entirely on "Deep Access"—the shader's ability to read the game's depth map to understand 3D geometry.

For RTGI 0.36.1, Gilcher had already studied advanced sampling techniques including , the algorithm NVIDIA uses for many dynamic light effects. He found that ReSTIR GI suffers from chroma noise, sample correlation issues, and white noise output. Instead of copying ReSTIR, Gilcher designed his own sampling method that he argued surpasses ReSTIR in quality.

Installing RTGI 0.36.1 is straightforward but requires paying attention to a few details. : Approximates secondary and tertiary light bounces with

Navigate to the tab (if using the Add-on edition) or the generic settings. Check the box for your game’s active depth buffer.

: High values create vast ambient shadows but look muddy. Low values simulate localized, crisp contact shadows. Keep this balanced around 10.0 to 20.0 . 2. Ray Amount and Step Amount

The following draft serves as a technical overview or "white paper" for , focusing on its implementation, features, and role in modern post-processing. For RTGI 0

Locate "RT Global Illumination" in the shader list and check the box to enable it. Configuration:

Check the DisplayDepth shader to ensure your depth buffer is loading correctly.