Parameter | Description |
|---|---|
Name | Name of the unit. |
Description | Description of the unit. |
Template name | Name of the unit type template |
Template version | Version of the unit type template |
Timeout between keystrokes | Max time between keystrokes before terminal goes back to default state (seconds). |
LCD refresh time | Timeout between automatic refresh of information in the KT LCD (seconds). Set to 0 to not refresh at all. |
24 Hour clock | If this check box is checked, the time should be displayed with a 24 hour clock. If it is not checked, it should be displayed with a 12 hour clock. |
Min time between call next | Defines the time that must elapse between two call next on a Service Point for a specific user (seconds). |
Even after linking your files, loading a cross-device save might cause issues. Here is how to fix them: The Game Crashes Instantly
Ren’Py generates a unique identifier for your device when a game is installed. When you copy a save file from a PC to an Android phone, or from a Mac to a Windows PC, the game engine notices the mismatch.
Saves are usually located in Android/data/com.domain.gamename/files/saves/ . 2. Copy the Correct Files
To help me narrow down the exact fix for your specific situation, tell me a bit more about what you are experiencing: renpy this save was created on a different device link
Incompatible engine versions between devices can break the save state entirely. Step-by-Step Fixes for Players
If you’re making a Ren’Py game and want saves to work across devices warnings:
In recent Ren’Py versions, the error message ends with the word . That’s because the system now shows a clickable [link] that opens a confirmation screen. Even after linking your files, loading a cross-device
Set up your cloud software to monitor the Ren'Py save folder on your main PC.
Example message: "This save was created on a different device. Loading it may not work correctly. [link]"
Type config.has_autosave = True or manually trigger a save state load via Python commands if you know the exact slot variable. (Note: This works only if the developer did not strip the console before release). Developer Solutions: Enabling Seamless Sync Saves are usually located in Android/data/com
When you attempt to load a save, the engine checks this key. If the key on the save file doesn't match the key for the game installation you are currently using, the engine blocks the load and displays the warning to protect you.
Open the document, clear out all alphanumeric string chains under signing-key and verifying-key , and click save.
Parameter | Description |
|---|---|
Default name | Default name of the unit. |
Description | Description of the unit. |
Number of units (max 127) | Enter the number of units to create when publishing this unit to a configuration. |
Unit Identifiers | A table with unit identifiers, which is dependant on which Number of units you have entered in the field above. So, if the number 4, for example is entered, the table will automatically get 4 rows. The two columns of the table are: • Name - Name of the unit, by default the name of the unit plus a sequential number, for example WebReception 5 or WebServicePoint 2. Can be changed to anything, so long as the name is unique, within the Branch. • Logic Id - An ID used in the connectors. The Logic Id continues with the next number in the sequence of the auto generated ID's within the unit type (e.g. Service Points, Entry Points, or Presentation Points). The number can be changed to anything, in the range of 1-9999, as long as it is unique within the Service Point, Entry Point, or Presentation Point. Example: If you have a total of 4 units and let the first three keep the automatically set Logic Id’s 1-3, then manually set the fourth unit to Logic Id 12, then change the Number of units to 5, the fifth unit will automatically get Logic Id 4. |
Unit id | Identification code of the unit. |
ID Code | ID code. Valid values between 1-125. |
Media Application | Name of the Media Application Surface that is used. |
Device Controller | Name of Device Controller that is used. |