Ninja Ripper 2.0.13 [portable] Page

Navigate to the tab and define your Output Directory . Ensure this drive has ample storage space, as single rips can exceed several gigabytes. Step 2: Target Selection

Once in the game, press the default hotkey (usually ) to rip all visible 3D models and textures currently on the screen. The files will be saved in the [output] directory, typically found in your documents folder Ninja Ripper - 0Curtain0 . 4. Import and View Rips

What are you planning to rip assets from?

In the world of 3D modeling, game development, and fan art, the ability to study, analyze, and use assets from existing games is invaluable. , developed by blackninja, has long been a staple utility for extracting 3D models and textures from PC games. With the release of Ninja Ripper 2.0.13 , this powerful tool has seen further refinements, particularly focusing on compatibility with modern graphics APIs and solving common "junk" geometry issues, according to Ninja Ripper's download page . Ninja Ripper 2.0.13

This is a critical step for compatibility.

Launch Config.exe from your extracted Ninja Ripper 2.0.13 folder with administrator privileges. Navigate to the section.

Try changing the "Injection Mode" in settings or disabling overlays like Steam, Discord, or GeForce Experience. Navigate to the tab and define your Output Directory

This is often the most time-consuming part of the process. The raw .rip data is a direct dump of what the GPU was rendering at that exact moment. It is . It will likely include:

In the field, browse and select the main executable ( .exe ) of the game.

Select the Blender importer script provided in the Ninja Ripper installation directory. Activate the add-on. The files will be saved in the [output]

Global Injection Mode is a powerful feature, but it can sometimes conflict with other software, especially anti-cheat systems. Try disabling any overlays (like Discord, GeForce Experience) or antivirus software temporarily to see if that resolves the issue.

Pressing a "rip" key (like PrintScreen) to freeze a frame and save all visible 3D data to a folder. It remains a staple for the Ninja Ripper