Fe Ban Kick Script - Roblox Scripts ⚡ No Ads

This setup allows server moderators to ban or kick players directly through Discord commands, streamlining the moderation process across large communities. This approach is particularly useful for game developers who need to manage their Roblox experience remotely without being in-game.

If you are a developer, here are essential steps to protect your game from FE Ban Kick exploits:

Master the FE Ban & Kick System: Protecting Your Roblox Game FE Ban Kick Script - ROBLOX SCRIPTS

Place the following code inside your AdminClient script in :

local function handleCommand(player, command, targetPlayerName) if not isAdmin(player) then player:Kick("You do not have permission to use this command.") return end This setup allows server moderators to ban or

If you suspect your ban list has been compromised or you want to give everyone a "Fresh Start" for a new season, update your DataStore name (e.g., from Conclusion

-- Find the target player local targetPlayer = game.Players:FindFirstChild(targetPlayerName) if targetPlayer then targetPlayer:Kick("You have been kicked by an administrator.") else -- Send feedback to admin if player not found local feedbackRemote = ReplicatedStorage:FindFirstChild("FeedbackRemote") if feedbackRemote then feedbackRemote:FireClient(player, "Player not found.") end end It ensures that changes made by a player

is Roblox's security model. It ensures that changes made by a player on their "client" (their computer) don’t automatically replicate to everyone else’s game. FE Ban Script works on the ServerSide

Disclaimer: This article is for educational purposes only. Misusing ban scripts to harass or unfairly exclude players violates ROBLOX’s Terms of Service and may result in account termination.

Kicking a player only removes them from the current server instance. To prevent them from rejoining, their UserID must be saved to a Roblox DataStore . When a player attempts to connect, the server checks this database and rejects the connection if a match is found. 2. MessagingService for Multi-Server Syncing