ID3D11Device* device = nullptr; ID3D11DeviceContext* immediateContext = nullptr;
The runtime dynamic link libraries ( amd_ags_x64.dll or amd_ags_x32.dll ) required by the executable. Step 2: Installation and Environment Setup
#include "amd_ags.h" AGSContext* agsContext = nullptr; AGSGPUInfo gpuInfo = {}; // Initialize the AGS library AGSReturnCode result = agsInitialize(AGS_MAKE_VERSION(AMD_AGS_VERSION_MAJOR, AMD_AGS_VERSION_MINOR, AMD_AGS_VERSION_PATCH), &agsContext, &gpuInfo); if (result == AGS_SUCCESS) // AGS successfully initialized. // gpuInfo now contains detailed specs of the user's AMD hardware. else // Handle error or fallback to standard DX11 paths for non-AMD hardware Use code with caution. 2. Create the DX11 Device with AGS Extensions ags driver extensions dx11 init download install
Right-click your project in the Solution Explorer and select .
Are you setting this up for a project, or trying to fix a specific retail game/mod ? else // Handle error or fallback to standard
// Initialize AGS if (agsInitialize(AGS_CURRENT_VERSION, nullptr, &g_agsContext, &g_gpuInfo) != AGS_SUCCESS) // Handle error: AGS failed to initialize. return false;
// Dispatch compute shader on computeContext while graphics run on immediateContext computeContext->Dispatch(...); // async! Are you setting this up for a project,
The AMD AGS (AMD Graphics Software) Driver Extensions DX11 Init is a software component designed to enhance the performance and functionality of AMD graphics cards. Specifically, it provides an interface for initializing and managing DirectX 11 (DX11) applications. In this article, we will guide you through the process of downloading and installing the AGS Driver Extensions DX11 Init, as well as provide an overview of its features and benefits.
Access to advanced barycentric coordinates and lane swizzle operations directly within HLSL shaders. Step 1: Downloading the AGS SDK
Copy amd_ags.h into your project's include directory. Add the following include directive to your graphics initialization source files: #include #include "amd_ags.h" Use code with caution. Library Linking
This alone can boost performance by 15-25% in compute-heavy workloads (post-processing, particle systems, AI).